Showing posts with label farmville lighthouse cove. Show all posts
Showing posts with label farmville lighthouse cove. Show all posts

Wednesday, December 21, 2011

FarmVille Lighthouse Cove Sneak Peek: Chandler Blueberry crops in the wild

Here we go again, farmers. More news about FarmVille's upcoming Lighthouse Cove has been released today by Zynga itself. This new "news" comes in the form of a single screenshot, containing two animals and an area of nine crops. To go along with this screenshot, we're given the following text:

    Not only Lighthouse Cove will have exclusive animals, but there will also be new crops like the Lady Slipper and the Chandler Blueberry. Will you be ready to master more crops?


While we already knew that Chandler Blueberries existed, based on Mastery Signs we've previously seen, the Lady Slippers do look to be new. We can also spot two animals in this picture, with one looking to be a new kind of Rooster, and a fluffy gray sheep.

What we still haven't been able to determine is where exactly our farm will "end," and where the Cove landscaping will begin. In this new picture, the crops and sheep are placed incredibly close to the water, without a dark line separating interactive farmland from background picture. If this is deliberate, it opens up a whole world of possibilities for new game features out on the water, which would further explain why so much is going on out there in the Lighthouse Cove loading screen we discovered just days ago.

Whether this screenshot really sheds light on big features or not (I suppose it doesn't, depending on your viewpoint), it does continue to raise at least this farmer's hopes for something fantastic. We'll make sure to bring you all of the continued news about Lighthouse Cove as we know more, so keep checking back.

Are you excited about Lighthouse Cove? What sorts of themed items or activities are you looking forward to seeing in this new farm?

Monday, December 12, 2011

FarmVille Pic of the Day: A fire burns in ForeverFarmer's lighthouse cove

Ladies and gentlemen, the day has come! A FarmVille Lighthouse Cove farm has made it into the ranks of featured farms. This farm is special because not only is it a featured farm here on Games.com, but it also won farm of the week over at the FarmVille Forums. Two serious FarmVille achievements.

But let's take a look at what makes this farm so nice. Of course it has that Lighthouse Cove charm. That oceanfront Cape Cod type scenery with fall trees is always a nice start, but ForeverFarmer does a good job building upon it. Adding fences and buildings, ForeverFarmer really fleshed out and worked with what they were given. In particular, the stream of water flowing through the farm is so perfect, I almost didn't notice it was part of the design. In addition, the fall and Halloween elements are particularly excellent. The fire peach trees are really a sight to behold. So while this farm doesn't do anything abstract or bizarre, it is super solid and a masterpiece in its own right. Hopefully we'll see more FarmVille Lighthouse Cove designs in the weeks to come.

What do you think of ForeverFarmer's Lighthouse Cove farm?

If you have an AWESOME FarmVille farm that you want to see featured on Games.com, please email a picture to editors@games.com, Include a few words about the inspiration for your design and maybe a few tips for people who need an assist!

Saturday, October 1, 2011

FarmVille Lighthouse Cove Introduction Goals: Everything you need to know

After you've made your way into the Lighthouse Cove in FarmVille, you'll be met with a series of introductory goals, that serve to introduce you to some crops, and the crop growth limit. We'll start with Welcome to Lighthouse Cove.

    * Plow 3 Plots
    * Plant 10 Chandler Blueberries


As you can see, we're given a very easy goal to get us started in the game's third farm. Just finish these two tasks, and you'll receive 50 XP, 2,500 coins and two each of Logs, Steel Beams and Stones, the building materials native to Lighthouse Cove.

After this introductory goal, you'll launch straight into another trio, this time of limited time goals that will only be around for a week. The first is called Ahead of Schedule.

    * Get 3 Wool Blankets
    * Harvest 10 Chandler Blueberries
    * Complete 1 Pet Run

The Wool Blankets are earned through a general news item posted to your wall. Unfortunately, it does look like you'll have to build another Pet Run from scratch for this goal, as traveling to a farm with a completed Pet Run removes your access to these goals, as of this writing. Finishing this goal gives you 100 XP, a Tourist Gnome and 2,500 coins.

Pick It Up

    * Get 6 Oat Sacks
    * Harvest 45 Daylilies
    * Buy 1 Storage Cellar


Storage Cellars cost just one coin from the store. Meanwhile, Daylilies are a new crop that take 16 hours to grow. Finally, the Oat Sacks are earned through a general news feed item. Finish this goal and you'll earn 200 XP, one Scottie dog and 2,500 coins.

Happy Trees

    * Get 6 Tree Fertilizers
    * Harvest 45 Butter & Sugar Corns
    * Store 20 Trees in an Orchard

Luckily, you can purchase trees that aren't native to the Lighthouse Cove - like old fruit trees that cost just a few hundred coins each, so feel free to fill an Orchard with those. The Fertilizers, meanwhile, are earned through another news feed item. Once you finish this goal, you'll earn 300 XP, 1 Red Oak Tree and 2,500 coins.

Once you finish this trio of goals, you'll have finished the first "Chapter" in the Lighthouse Cove goal series. We're told that new "tasks" will be released in Lighthouse Cove every week, for an undisclosed amount of weeks, however, so we'll make sure to give you a look at every new set of guys just as soon as they're released.

Check out the rest of our FarmVille Cheats & Tips right here.

What do you think of these new Lighthouse Cove goals? Do they serve their purpose of introducing you to this new farm, or should they be more difficult? Sound off in the comments.

FarmVille Repairing the Lighthouse Cove: Everything you need to know

One of the biggest elements of FarmVille's new Lighthouse Cove farm will come in actually repairing the dock and lighthouse after a huge storm wiped them out. This is done via item collection, using the three new tools found in the Lighthouse Cove proper: Logs, Stones and Steel Beams. As of this writing, there look to be 10 different levels for upgrades you can provide to the "Lighthouse Cove" itself, with the starting level requiring just three each of those Logs, Stones and Steel Beams. This removes the seaweed and debris from the water, but does little else.

As you continually repair, or level up your Lighthouse Cove (of course, each level takes more and more of each building material), you'll see visual transformations reflecting those repairs. This is important to note, as repairing the cove will be the only way to draw out animals like dolphins, which serve an (as of now) still unknown purpose. Your friends can send you more of these parts, or you can purchase them outright for Farm Cash.

On top of all of this, the Lighthouse Cove can actually be "harvested," once per day, giving you a chance to find "sea" bushels, like Clams. These bushels are then placed into a Market Stall for your friends to use, if they so choose.

We're sure that the upgrades given to the Lighthouse Cove will have a much larger effect on the game sometime in the future, but for right now, just focus on getting through the first few levels, while still trying to complete all of those new goals as well.

Check out the rest of our FarmVille Cheats & Tips right here.

Have you started repairing your Lighthouse Cove area, or are you waiting for the free passes to be handed out to FarmVille players? What will be the first thing you do when landing in Lighthouse Cove? Sound off in the comments.

FarmVille Lighthouse Cove Bonus Challenge Goals: Everything you need to know

While you're busy working on the first "introductory" chapter of goals in FarmVille's new Lighthouse Cove, keep in mind that three additional goals will soon fall onto your plate in the form of Bonus Challenges. Here's a complete look at these goals, which have a full month long time limit (that is, once they're given to you, not from today).

Bonus Challenge 1

    * Get 3 Hobby Horses
    * Harvest 70 Cove Cranberries
    * Improve the Cove to Level 4

As we told you earlier this evening, you'll "improve" your Cove by repairing the Lighthouse Cove dock and lighthouse area using Steel Beams, Logs and Stones. Once you reach level four, you'll apparently have the ability to draw out dolphins, so watch out for that! Finishing this first goal gives you 500 XP, a Fisherman / Fishing Gnome and 2,500 coins.

Bonus Challenge 2

    * Harvest 90 Chandler Blueberries
    * Expand to a Harbor Homestead
    * Make Wild Blueberry Pie Twice

Here's where things get a bit complicated. While Wild Blueberry Pies are fairly self-explanatory, and must be crafted inside the Level 2 Restaurant, the Harbor Homestead is the third homestead expansion option in Lighthouse Cove, and it costs 50 Farm Cash. To make matters worse, the two expansion before it? Yeah, they cost Farm Cash too - 30 and 40 Farm Cash each, to be specific. I'm sure there will be coin options released eventually, but keep this in mind for now. Once you finish this goal, you'll receive 1,000 XP, a Tulip Poplar Tree and 2,500 coins.

Bonus Challenge 3

    * Harvest Lighthouse Cove
    * Make Black Raspberry Wine Twice
    * Harvest the Zoo

Unfortunately, it looks like you might have to build another Zoo to finish this goal, on top of those you may have on other farms. Check out our guide to building a Zoo for more details. Also, as you might have guessed, the Black Raspberry Wine is another crafting recipe, also requiring a Level 2 Restaurant. Finishing this final Bonus Challenge goal gives you 500 XP, a Gorilla, ten Animal Feeds and 2,500 coins.

Zynga has said previously that new content will be added to the Lighthouse Cove every week (for a few weeks, anyhow), so keep checking back with us and we'll make sure to keep you up to date as new items are added.

Check out the rest of our FarmVille Cheats & Tips right here.

Are these Bonus Challenges worth doing? Do you appreciate a real challenge in your goals, or do you wish these goals were less complex? Sound off in the comments.

FarmVille Lighthouse Cove Crops: Everything you need to know

Just as was the case with the launch of the English Countryside in FarmVille, Lighthouse Cove has been given plenty of new crops to get you started. If you're looking for a way to earn more mastery signs, or if you enjoy crafting recipes inside your new Restaurant, you'll want to take a look at these crops to see what to expect as you play in this third farm.

Darrow Blackberry

    * Costs: 30 coins
    * Growth Time: 4 Hours
    * Earns: 60 coins
    * XP Gained: 0


Hay

    * Costs: 30 coins
    * Growth Time: 1 Day
    * Earns: 135 coins
    * XP Gained: 3


Chandler Blueberry

    * Costs: 45 coins
    * Growth Time: 8 Hours
    * Earns: 85 coins
    * XP Gained: 1


Lady Slipper

    * Costs: 50 coins
    * Growth Time: 8 hours
    * Earns: 100 coins
    * XP Gained: 1


Kennebec Potato

    * Costs: 60 coins
    * Growth Time: 1 Day
    * Earns: 155 coins
    * XP Gained: 3


Cove Cranberry

    * Costs: 65 coins
    * Growth Time: 1 Day
    * Earns: 170 coins
    * XP Gained: 3



Daylily

    * Costs: 70 coins
    * Growth Time: 16 Hours
    * Earns: 150 coins
    * XP Gained: 2


Butter & Sugar Corn

    * Costs: 90 coins
    * Growth Time: 12 Hours
    * Earns: 145 coins
    * XP Gained: 2


Tarragon

    * Costs: 110 coins
    * Growth Time: 10 Hours
    * Earns: 160 coins
    * XP Gained: 1


Red Clover

    * Costs: 120 coins
    * Growth Time: 1 Day
    * Earns: 225 coins
    * XP Gained: 3


Cauliflower

    * Costs: 125 coins
    * Growth Time: 2 Days
    * Earns: 350 coins
    * XP Gained: 4


Dill

    * Costs: 135 coins
    * Growth Time: 12 Hours
    * Earns: 190 coins
    * XP Gained: 2


While there's plenty of XP to be earned with some of these crops, keep in mind that if you want to complete all of the goals already available in Lighthouse Cove, your options for planting crops will be fairly limited, as you'll be "forced" to grow what the goals require. Even with that being the case, these crops look to be the permanent options for this new farm, so you don't have to rush to master them all. Just plant them when you have some free time and you'll earn all of those new mastery signs eventually.

Check out the rest of our FarmVille Cheats & Tips right here.

Which of these crops do you think will be your favorite? Do you grow crops based on what they look like, or based on their stats? Sound off in the comments.

Thursday, September 29, 2011

FarmVille Sneak Peek: Lighthouse Cove Barn and Garage

If you were starting to doubt just how functional the upcoming Lighthouse Cove farm in FarmVille would be, some of those fears should be put to rest with Zynga's newest teaser image. While this is the same section of the farm that we've seen time and time again (with the mermaid, whale and boat dock), this picture also shows us what's going a bit further to the west, in the form of the farm's barn and garage (the red and blue buildings, respectively).

The text for this teaser image states that we'll be able to "[r]estore the cove, create a thriving restaurant, master your animals and crops and complete the ultimate farming cove experience with the coastal lighthouse!"

Of course, we already brought you details on this restaurant, in that it will be this third farm's Crafting Cottage, but the idea of restoring the cove is an interesting one. Perhaps this will be more like the English Countryside than not, seeing us fix the Barn and Garage using excess building parts, rather than starting them from scratch. Whatever the case, this farmer is incredibly excited to see more, and we'll make sure to let you know all additional details surrounding Lighthouse Cove as we know more.

Do you think we'll have to fix buildings in Lighthouse Cove, or could this "restore" wording deal with repairing the lighthouse or boat dock - things that are unique to this third farm? Speculate with us in the comments!