Showing posts with label cityville governors run. Show all posts
Showing posts with label cityville governors run. Show all posts

Wednesday, October 5, 2011

CityVille Governor's Run Toy Maker Goals: Everything you need to know

So, you've already helped the farmers in your quest to be governor in CityVille, and now it's time to help another group of citizens in your town: the toy makers. This newest trio of Toy Maker goals can be found after you've helped the farmers, and they'll also introduce a new Community Building to your town. Here's a complete rundown of what to expect, and how to earn the vote from these toy makers. Note: you must be at least level 50 to access these goals.

The Misfit Toy Maker

    * Place and Build a Toy Factory
    * Collect from the Toy Factory 10 Times


Unfortunately, this goal requires you to build a new community building in your town, so I hope you have enough room to do so. The Toy Factory sits on a 4x4 square plot of land, and would normally cost 1.25 million coins to buy in the market, although there are rumblings that you'll receive one for free in your inventory once you start these goals (I personally didn't receive one, but whether that's a glitch, or by design I can't say). The building adds a whopping 3,750 citizens to your maximum population cap, and requires 12 staff members to complete. That is, you'll need to ask 12 friends to help you complete the construction of this one, so I hope they're helpful! For finishing this first goal, you'll receive 2,800 coins as a reward.

Toy Soldier

    * Ask friends for 12 Toy Blocks
    * Upgrade Toy Store to Level 2
    * Place 20 Hearts in your city


As we've told you before, the Hearts are markers you can place in your town to let your friends know exactly which items to interact with whenever they visit. You can add them to your town by accessing the "Get Help" button in the cursor menu in the bottom right corner of the screen. As for upgrading the Toy Store, you can find a complete guide to doing so right here. Finish this goal and you'll receive 1,400 Goods.

Playtime is Over

    * Ask friends for 15 Wooden Duckies
    * Build Toy Tower
    * Collect from Toy Tower 15 Times


The Toy Tower is a new business that costs 1.75 million coins to purchase from the store. Hopefully we'll receive a free one of these as well, but if not - we've been warned! Once built, it requires a whopping 475 Goods to operate, and will supply you with 2,393 coins by default when collecting its profits, if you don't surround the building with payout bonus decorations. As for the Wooden Duckies, just ask your friends to send them to you, and you'll eventually finish this one off (not that it'll be easy, but it's not impossible either). Finish this final Toy Maker goal and you'll receive 100 XP. Whether or not that's worth all of the Goods you've spent on your Toy Tower or not will be up to you.

At this point, you will have finished helping the Toy Makers in your run for Governor, but still have one more group to help before Act 2 of this new political feature will start. We'll make sure to let you know what that final part entails as soon as we know more, so keep checking back.

Check out the rest of our CityVille Cheats & Tips right here.

What do you think of these Toy Maker goals? Are they too complicated to be in the middle of a larger feature, possible causing some users to get stuck, or do you appreciate such a challenge? Sound off in the comments.

Monday, September 26, 2011

CityVille Governor's Run Family Goals: Everything you need to know

If you've been stocking up on pigs and sheep in FarmVille with the knowledge (or even just hope) that the FarmVille team would launch pig and sheep mastery in the game, your wait is over. Now, if you're wondering how exactly this will work with the literally thousands of possibilities for different kinds of pigs and sheep to be bred in the game, let me calm your fears: this doesn't result in the addition of an equal number of mastery signs; rather, the system is pretty straightforward, once you get past the "rules."

Basically, there are two sets of both sheep and pigs that determine which kind of mastery sign you'll earn. In Sheep Breeding, for an example, if the animal is specifically labeled as a Ram or Ewe, it's considered a "Sheep Pen Ram" or "Sheep Pen Ewe," which makes sense. All Sheep Pen Rams and Sheep Pen Ewes are combined into those two categories and work cumulatively towards a pair of mastery signs. That is, if you have a a purple Ewe on one farm and a pink or yellow Ewe on another farm (or even those with patterns), when harvesting them, they'll all be treated equally, working towards the same mastery sign.

This entire process is replicated when it comes to pigs. If it's a Boar or Sow, it works towards cumulative breeding pig mastery signs. On the other hand, if the animal is a basic pig or basic sheep that can be purchased from the store and doesn't immediately relate to breeding (some examples being a Party Pig, Grape Sheep, Polka Dots Sheep and so on), these do have their own individual signs, giving you plenty of additional signs to work towards.

As you might have guessed, the amount of mastery points required for these cumulative breeding signs are fairly substantial. In the case of pigs, the Pig Pen Boar sign's first star comes at 467 harvests, while the Pig Pen Sow's first star is earned after 588 harvests. For sheep, the Ewe sign's first star is earned at 840 harvests, while the first Ram star is acquired at 560 harvests.

Keep in mind, while pig and sheep mastery is fairly exciting, we still haven't seen the launch of Calf and Foal mastery in the game. That too is "coming soon," and we'll make sure to let you know when it launches in full.

Will you breed more sheep and pigs just to earn these new mastery signs? Will you purchase additional sheep or pigs from the store? Sound off in the comments.